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Mario like music in C program

This C Program is to write a code that creates Music like Mario(Once upon the time it was the famous game).

C Program For Music Like Mario

#include<windows.h> 
#include<stdlib.h>
#include<stdio.h>
 int ma
 in()
 { int a=1;
 mariomusic();
 return 0;
 }
 int mariomusic()
 {Beep (330,100);Sleep(100);
 Beep (330,100);Sleep(300);
 Beep (330,100);Sleep(300);
 Beep (262,100);Sleep(100);
 Beep (330,100);Sleep(300);
 Beep (392,100);Sleep(700);
 Beep (196,100);Sleep(700);
 Beep (262,300);Sleep(300);
 Beep (196,300);Sleep(300);
 Beep (164,300);Sleep(300);
 Beep (220,300);Sleep(100);
 Beep (246,100);Sleep(300);
 Beep (233,200);
 Beep (220,100);Sleep(300);
 Beep (196,100);Sleep(150);
 Beep (330,100);Sleep(150);
 Beep (392,100);Sleep(150);
 Beep (440,100);Sleep(300);
 Beep (349,100);Sleep(100);
 Beep (392,100);Sleep(300);
 Beep (330,100);Sleep(300);
 Beep (262,100);Sleep(100);
 Beep (294,100);Sleep(100);
 Beep (247,100);Sleep(500);
 Beep (262,300);Sleep(300);
 Beep (196,300);Sleep(300);
 Beep (164,300);Sleep(300);
 Beep (220,300);Sleep(100);
 Beep (246,100);Sleep(300);
 Beep (233,200);
 Beep (220,100);Sleep(300);
 Beep (196,100);Sleep(150);
 Beep (330,100);Sleep(150);
 Beep (392,100);Sleep(150);
 Beep (440,100);Sleep(300);
 Beep (349,100);Sleep(100);
 Beep (392,100);Sleep(300);
 Beep (330,100);Sleep(300);
 Beep (262,100);Sleep(100);
 Beep (294,100);Sleep(100);
 Beep (247,100);Sleep(900);
 Beep (392,100);Sleep(100);
 Beep (370,100);Sleep(100);
 Beep (349,100);Sleep(100);
 Beep (311,100);Sleep(300);
 Beep (330,100);Sleep(300);
 Beep (207,100);Sleep(100);
 Beep (220,100);Sleep(100);
 Beep (262,100);Sleep(300);
 Beep (220,100);Sleep(100);
 Beep (262,100);Sleep(100);
 Beep (294,100);Sleep(500);
 Beep (392,100);Sleep(100);
 Beep (370,100);Sleep(100);
 Beep (349,100);Sleep(100);
 Beep (311,100);Sleep(300);
 Beep (330,100);Sleep(300);
 Beep (523,100);Sleep(300);
 Beep (523,100);Sleep(100);
 Beep (523,100);Sleep(1100);
 Beep (392,100);Sleep(100);
 Beep (370,100);Sleep(100);
 Beep (349,100);Sleep(100);
 Beep (311,100);Sleep(300);
 Beep (330,100);Sleep(300);
 Beep (207,100);Sleep(100);
 Beep (220,100);Sleep(100);
 Beep (262,100);Sleep(300);
 Beep (220,100);Sleep(100);
 Beep (262,100);Sleep(100);
 Beep (294,100);Sleep(500);
 Beep (311,300);Sleep(300);
 Beep (296,300);Sleep(300);
 Beep (262,300);Sleep(1300);
 Beep (262,100);Sleep(100);
 Beep (262,100);Sleep(300);
 Beep (262,100);Sleep(300);
 Beep (262,100);Sleep(100);
 Beep (294,100);Sleep(300);
 Beep (330,200);Sleep(50);
 Beep (262,200);Sleep(50);
 Beep (220,200);Sleep(50);
 Beep (196,100);Sleep(700);
 Beep (262,100);Sleep(100);
 Beep (262,100);Sleep(300);
 Beep (262,100);Sleep(300);
 Beep (262,100);Sleep(100);
 Beep (294,100);Sleep(100);
 Beep (330,100);Sleep(700);
 Beep (440,100);Sleep(300);
 Beep (392,100);Sleep(500);
 Beep (262,100);Sleep(100);
 Beep (262,100);Sleep(300);
 Beep (262,100);Sleep(300);
 Beep (262,100);Sleep(100);
 Beep (294,100);Sleep(300);
 Beep (330,200);Sleep(50);
 Beep (262,200);Sleep(50);
 Beep (220,200);Sleep(50);
 Beep (196,100);Sleep(700);
 /Intro/
 Beep (330,100);Sleep(100);
 Beep (330,100);Sleep(300);
 Beep (330,100);Sleep(300);
 Beep (262,100);Sleep(100);
 Beep (330,100);Sleep(300);
 Beep (392,100);Sleep(700);
 Beep (196,100);Sleep(700);
 Beep (196,100);Sleep(125);
 Beep (262,100);Sleep(125);
 Beep (330,100);Sleep(125);
 Beep (392,100);Sleep(125);
 Beep (523,100);Sleep(125);
 Beep (660,100);Sleep(125);
 Beep (784,100);Sleep(575);
 Beep (660,100);Sleep(575);
 Beep (207,100);Sleep(125);
 Beep (262,100);Sleep(125);
 Beep (311,100);Sleep(125);
 Beep (415,100);Sleep(125);
 Beep (523,100);Sleep(125);
 Beep (622,100);Sleep(125);
 Beep (830,100);Sleep(575);
 Beep (622,100);Sleep(575);
 Beep (233,100);Sleep(125);
 Beep (294,100);Sleep(125);
 Beep (349,100);Sleep(125);
 Beep (466,100);Sleep(125);
 Beep (587,100);Sleep(125);
 Beep (698,100);Sleep(125);
 Beep (932,100);Sleep(575);
 Beep (932,100);Sleep(125);
 Beep (932,100);Sleep(125);
 Beep (932,100);Sleep(125);
 Beep (1046,675);
 system (“pause”);
 return 0;
 }

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